general description

devlog for a surreal mecha bullet hell im working on with 3 of my friends. still in the early stages right now but ill keep you updated...

(demo maybe next year?)

>>art here

01.10.24

model is done... for the most part. down below you can see the evolution lol she came a long way in the past few months

the model is pretty much objectively better but ngl there are still some things i prefer about the older one i feel like its more dynamic in a way but maybde im tweaking (hopefully)


19.09.24

forgot to record these lol sry. new Qb mech cause the old one was just too janky, also some props and stuff. theres also progress on the music but ill keep that secret cause its none of my business....


28.08.24

another rigging log PLAGUE RIDDEN EDITION cause i caught a cold


13.08.24

wormed up


11.08.24

figured out the rough plot/themes/structure etc. also some more rigging tests and some 3d progress by hannah


26.07.24

second rig, still dont know what the fuck im doing ppl who do this a lot are probably shaking their head at me rn


26.07.24

ah this is what its based on btw, a little game carlo made for a uni assignment thing and i just harassed him for a couple of months keep working on it and let me do the art. so yea this is all by him, music too hes our music guy


16.07.24

first log video, audio quality is absolute ass and will remain that way in the future so be prepared for that. also i sound like nerd emoji but thats besides the point. i started recording these a little while ago cause why not, eventho most ppl wont understand them since theyre in german.

so quick summary: started developement, made a simple rig (the first of many failed attemps) for our beta QB model, some concept art and a logo of dubious quality